


It will not be an exact replica of Mystery Dungeon but that's a good thing. So I would say, after breaking down the game components into its various elements and tackling each one-by-one, then see how you can get the game to work in RPG Maker that is satisfying for you. There are some plugins you can find to get it to work but again, it will take time on your end to achieve.Įverything else are decisions you need to make. If the combat is open field action rpg style, that will be another hurdle because RPG Maker is turn-based. That's not a built-in function for RPG Maker and will require a lot to work on your end to implement. Without knowing much about the Mystery Dungeon series, I know your biggest hurdle will be adding randomly generated dungeons. The community will answer smaller, specific questions for you, but they in no way can answer "How can I do this? What are the steps?" Break it down yourself, then do what you can piece-by-piece, little-by-little, and then fill in the gaps with research. This isn't a list to ask the community - you can't ask all of these questions and expect a response - but a starting point to begin your design. "And such." What else do I need for this game? (Well - lots of stuff.What items will I need? Armor, weapons, consumables.How will I design the enemies? What will their skills be?.How can I add randomly generated dungeons to RPG Maker?.Make sure you can describe (and further break down) these components, and then tackle them one-by-one. I haven't played the Mystery Dungeons series, but as a gamemaker now, you should consider breaking up what you want to do into its individual components. High-level response here, it may or may not be helpful to you.
